Sapphire Pulse Radeon RX 7900 GRE Gaming OC 16GB Graphics Card Review

Updated on 26-Feb-2024
Digit Rating 7.4
Performance
7.3
Value for Money
7.5
Build Quality
7.5
Features
7.5
PROS:
  • Performs better than 6800 XT
  • In line with 4070 Super
  • Silent cooling and low temps
CONS:
  • Memory and Core clocks lower than expected
  • Triple-slot card
VERDICT:

The Sapphire Radeon RX 7900 GRE is a good graphics card for gaming at 1440p with plenty of performance headroom for a few years. It does better than the RX 6800 XT from the previous generation and goes toe-to-toe with the RTX 4070 Super. We don’t have the official Indian pricing for the 7900 GRE but we did spot some listings for INR 70,500 which seems a little higher considering that the RTX 4070 Super, which is as good in raster gaming and better in ray tracing-enabled gaming, costs INR 63,000. To be cost-effective, that’s the max that this card should sell for to be a great 1440p gaming graphics card.


 

An exclusive to the Mainland China market until now, the AMD Radeon RX 7900 GRE (Golden Rabbit Edition) is a slightly scaled down version of the 7900 made to celebrate the year of the Rabbit – 2023. Well, it’s no longer the year of the rabbit and the card is no longer an exclusive as AMD has now launched it globally. There is no vanilla Radeon RX 7900 so the GRE isn’t a new term that AMD is going to be using across the stack like the XT or XTX suffixes that it has. For all intents and purposes, think of this as the RX 7900 that should have launched along with the other top-end cards. 

Sapphire Pulse Radeon RX 7900 GRE Retail package

The AMD Radeon RX 7900 GRE serves as the middle ground between the RX 7800 XT and the RX 7900 XT. And you might be wondering why AMD is releasing a card that has already been released? Well, since NVIDIA has been rather busy padding its roster with cheaper cards, it was only natural for AMD to also put a few cards out. Which also begs the question, is this too little and too late? Let’s find out.

AMD Radeon RX 7900 GRE Specifications

The AMD Radeon RX 7900 GRE is based on the Navi 31 GPU which is the same that powers the Radeon RX 7900 XTX and the XT. The only difference is the number of active Dual Compute Units within the Shader Engines. Navi 31 has a total of six Shader Engines which can host up to 6144 Shaders and the GPU that sits on the 7900 GRE is a slightly cut down version of that. We don’t know if it has five or six active Shader Engines since the 40 Dual Compute Units can fit in either configuration. The 7900 GRE has a total of 80 Compute Units or 5120 Shaders which churn out 45.98 TFLOPs of performance at peak clock speeds. And since each Compute Unit hosts one Ray Tracing core, we have a total of 80 Ray Tracing cores. The other components such as the Render Output Units (ROP) and Texture Units are proportional i.e. 192 and 320, respectively.

AMD Radeon RX 7900 GRE Specifications
RX 7900 XTXRX 7900 XTRX 7900 GRERX 7800 XT
Code NameNavi 31 XTXNavi 31 XTNavi 31Navi 32 XT
Shader Engines665/64
Dual Compute Units48424030
Compute Units96848060
Shaders6144537651203840
Shader FLOPS61.4451.6145.9837.32
Tensor Cores0000
AI TOPS0000
RT Cores96848060
Texture Units384336320240
ROP Units19219219296
Base Clock1855 MHz1500 MHz1287 MHz1295 MHz
Boost Clock2499 MHz2394 MHz2245 MHz2439 MHz
Memory Clock2500 MHz2500 MHz2250 MHz2438 MHz
Memory Data Rate20 GB/s20 GB/s18 GB/s19.5 GB/s
L0 Data per WGP64 KB64 KB64 KB32 KB
L1 Cache per Array256 KB256 KB256 KB128 KB
L2 Cache Size6 MB6 MB6 MB4 MB
L3 Cache Size96 MB80 MB64 MB64 MB
Total Video Memory24 GB20 GB16 GB16 GB
Video Memory TypeGDDR6GDDR6GDDR6GDDR6
Memory Interface384-bit320-bit256-bit256-bit
Total Memory Bandwidth960.0 GB/s800.0 GB/s576.0 GB/s624.1 GB/s
Process NodeTSMC N5 / N6TSMC N5 / N6TSMC N5 / N6TSMC N5 / N6
Total Graphics Power355 W300 W260 W263 W

Coming to the memory configuration, the AMD Radeon RX 7900 GRE has a similar configuration as the RX 7800 XT. So it has 16 GB of GDDR6 memory chips connected to a 256-bit wide memory bus. The memory clock is at 2250 MHz which is a bit lower than the RX 7800 XT. So peak memory data rate is 18 GBps as opposed to the 19.5 GBps bandwidth available on the 7800 XT. And the clock speeds are also a little lower at 2245 MHz boost clock as opposed to the 2438 MHz that the 7800 XT is at. More shader cores running at higher clock speeds can often consume a lot of power so this is absolutely normal. Until you see the clock speeds on the 7900 XT or XTX which are clocked at 2394 MHz and 2499 MHz despite having way higher shader cores. 

Essentially, the AMD Radeon RX 7900 GRE has fewer cores which ideally could have been clocked higher but hasn’t been. And it has slower memory than all the cards in its vicinity which is also a step back. All of this leads to about 40 Watts of power savings, if at all that was the end goal. It seems like there is a lot of potential in this card that cannot be leveraged or will not be leveraged. All of that is totally fine if this is priced right and performs competitively. So, let’s see how it fares in that department.

Performance – Radeon RX 7900 GRE

The card is being compared against only the recently re-tested graphics cards and not any of the older graphics cards that are no longer available with us. Here’s the rig it was tested on.

TEST RIG
Processor – Intel Core i9-14900K
CPU Cooler – AORUS WATERFORCE X II 360
Motherboard – GIGABYTE Z790 AORUS MASTER X
RAM – 2x 16 GB Kingston Renegade FURY 6000 MT/s (Set to 5200 MT/s)
SSD – Lexar NM760 1 TB NVMe SSD
PSU – Cooler Master MWE 850 V2 Gold

3DMark Fire Strike Ultra

3DMark Fire Strike is an intensive DirectX 11 synthetic benchmark designed to test the performance of graphics cards and the ‘Ultra’ setting runs the benchmark at 4K UHD resolution. It stresses the GPU through complex scenes, highlighting its capability to handle high-resolution gaming, shader processing, tessellation, and particle effects, thereby showcasing overall graphics rendering strength and stability.

3DMark Fire Strike Ultra

3DMark Speed Way

3DMark Speed Way is a benchmark designed to evaluate the performance of graphics cards using the DirectX 12 Ultimate API. It focuses on features like ray tracing, mesh shading, and variable rate shading, testing a GPU’s ability to manage advanced lighting, detailed scenes, and efficient rendering techniques for future-proof gaming experiences.

3DMark Speed Way

3DMark Time Spy

3DMark Time Spy is yet another of UL Benchmarks that assesses graphics card performance using the DirectX 12 API, targeting Windows 10 gaming PCs. It evaluates GPU capabilities in handling complex geometries, global illumination effects, and asynchronous compute operations, focusing on rendering efficiency, detail, and overall visual fidelity in modern gaming environments.

3DMark Time Spy Extreme
3DMark Time Spy

3DMark Port Royal

With ray tracing on the rise in video games, we had to include 3DMark Port Royal which is a synthetic benchmark that evaluates the performance of graphics cards in real-time ray tracing. Utilising the DirectX Raytracing (DXR) API, it focuses on a GPU’s capability to manage complex light interactions and reflections, testing the hardware’s readiness for next-generation gaming visuals that require intensive computational power for realistic lighting effects.

3DMark Port Royale

Blender Benchmark

The Blender Benchmark tests graphics card performance in 3D rendering using the Blender software, primarily focusing on the Cycles rendering engine. It doesn’t rely on a specific API like DirectX or Vulkan but evaluates GPU rendering capabilities. Scenes like Junkshop, Monster, and Classroom are used to assess performance across different complexities and lighting conditions. Junkshop tests material and texture handling, Monster evaluates the GPU’s ability to process complex geometries and volumetrics, while Classroom examines detailed lighting and shadow rendering, offering a comprehensive view of a GPU’s rendering strength across varied 3D tasks.

Blender Monster
Blender Junkroom

Procyon AI Inferencing

The Procyon AI Inferencing Benchmark measures a graphics card’s performance in AI-driven tasks, focusing on aspects like model inference speed and efficiency. It uses APIs relevant to machine learning, such as CUDA for NVIDIA GPUs, to evaluate how well a GPU can handle AI computations, reflecting its capability in AI applications and workloads.

Procyon AI

IndigoBench

IndigoBench is a benchmarking tool from Indigo Renderer that tests graphics card performance through OpenCL. It evaluates a GPU’s efficiency in rendering photorealistic images, focusing on computational speed and accuracy in handling complex lighting, material properties, and scene geometries. By leveraging OpenCL, IndigoBench offers a comparative performance analysis, showcasing how different GPUs handle intensive rendering tasks across various hardware architectures.

OpenCL Render Benchmark #1
OpenCL Render Benchmark #2

API Performance

Basemark GPU is a cross-platform benchmark that assesses graphics card performance across different workloads, including gaming and visual content creation. It uses DirectX, OpenGL, and Vulkan APIs to provide a comparative analysis of a GPU’s efficiency and capability in handling various graphical demands. This approach allows for a comprehensive evaluation across diverse API environments, showcasing how well a graphics card performs under different graphical standards and workloads.

API Performance – DirectX vs Vulkan vs OpenGL

Gaming performance – Radeon RX 7900 GRE

Cyberpunk 2077

The built-in benchmark within Cyberpunk 2077, an open-world RPG set in a dystopian future, tests graphics card performance in both rasterization and ray tracing. It evaluates how well a GPU handles the game’s demanding urban environments, complex lighting, and detailed textures using DirectX 12 and Vulkan APIs. This benchmark provides insights into a graphics card’s capability to render high-fidelity visuals and advanced lighting effects efficiently in a dynamic, open-world setting, offering a balanced assessment of raster performance as well as ray tracing prowess.

Cyberpunk 2077 @ 1440p
Cyberpunk 2077 (RTX) @ 1440p

F1 23

The built-in benchmark within F1 2023, the latest installment in the high-speed, Formula One racing game series built on EGO Engine 4.0, tests graphics card performance on the Monaco track, focusing on rasterization and ray tracing capabilities. It leverages DirectX 12 to assess how well a GPU renders the game’s detailed vehicles, realistic environments, and advanced lighting effects. This benchmark specifically provides insights into the graphics card’s efficiency in delivering high-fidelity visuals and smooth performance in a competitive racing context, highlighting both traditional rendering and cutting-edge ray tracing techniques.

F1 23 @ 1440p
F1 23 (RTX) @ 1440p

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt, an expansive open-world RPG set in a gritty fantasy universe built on REDengine 3, does not officially include a built-in benchmark tool for testing graphics card performance. Typically, performance assessments focus on rasterization, as the original release predates widespread ray tracing adoption. The benchmark run follows a custom path cutting across several game scenes to evaluate GPU performance. We run the benchmark in DirectX 11 mode for a legacy comparison metric across generations of GPUs.

The Witcher 3 @ 1440p

Far Cry 6

Far Cry 6, a first-person shooter set in the fictional Caribbean dictatorship of Yara, includes a built-in benchmark that tests graphics card performance focusing on both rasterization and ray tracing capabilities. Utilizing the DirectX 12 API, it evaluates how well a GPU renders the game’s lush landscapes, complex physics, and detailed character models. This benchmark thoroughly assesses a graphics card’s ability to deliver high-fidelity visuals and advanced lighting effects in a rich, open-world environment.

Far Cry 6 @ 1440p

Compared to the RX 6800 XT, the 7900 GRE is a minor improvement over the 6800 XT. We did not have a 7800 XT to compare the card against, so we can’t tell you how much of a performance difference there exists between them. We have the scores for the 7900 XTX, which is about 43 per cent ahead in synthetic benchmarks. And compared to the 6800 XT, it is about 22 per cent ahead. In gaming, the 7900 GRE is about 4.5-5 per cent ahead of the 6800 XT. And compared to the recently launched RTX 40-series Super cards, the AMD Radeon RX 7900 GRE goes toe-to-toe with the RTX 4070 Super but is usually lagging behind by a few FPS with ray tracing turned on. Without ray tracing, the 7900 GRE is the one ahead. But in the grand scheme of things with both raster and ray tracing performance considered, the 4070 Super gets a slight advantage.

Verdict – Radeon RX 7900 GRE

The Sapphire Radeon RX 7900 GRE is a good graphics card for gaming at 1440p with plenty of performance headroom for a few years. It does better than the RX 6800 XT from the previous generation and goes toe-to-toe with the RTX 4070 Super. We don’t have the official Indian pricing for the 7900 GRE but we did spot some listings for INR 70,500 which seems a little higher considering that the RTX 4070 Super, which is as good in raster gaming and better in ray tracing-enabled gaming, costs INR 63,000. To be cost-effective, that’s the max that this card should sell for to be a great 1440p gaming graphics card.

Mithun Mohandas

Mithun Mohandas is an Indian technology journalist with 10 years of experience covering consumer technology. He is currently employed at Digit in the capacity of a Managing Editor. Mithun has a background in Computer Engineering and was an active member of the IEEE during his college days. He has a penchant for digging deep into unravelling what makes a device tick. If there's a transistor in it, Mithun's probably going to rip it apart till he finds it. At Digit, he covers processors, graphics cards, storage media, displays and networking devices aside from anything developer related. As an avid PC gamer, he prefers RTS and FPS titles, and can be quite competitive in a race to the finish line. He only gets consoles for the exclusives. He can be seen playing Valorant, World of Tanks, HITMAN and the occasional Age of Empires or being the voice behind hundreds of Digit videos.

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