Starfield Review: A Waste of Space

Starfield Review: A Waste of Space
Starfield Video Game Review
160 hours … that’s a lot of potential sleep time

Personally, it was after an hour and a half of gameplay that I shut it down and started scouring the modding community in an effort to make the gameplay less tedious. Another six hours later, I was torn between appreciating the work done by the modders and the agony of what can only be described as painstakingly lazy storytelling in the guise of something revolutionary. At the nine-and-a-half-hour mark, I promptly uninstalled the game and moved on to more worthy pursuits. Like writing this review to convince you to put your ₹4,999 (or, God forbid, ₹6,699) into the stock market or something.

What? Just… What?

There’s something about Starfield that bothered me from the get-go. I’m not a huge AAA gamer, so unlike some other players out there, I don’t find myself as jaded by high-end graphics, hyper-realism and detail. I found both Shredder’s Revenge and Baldur’s Gate 3 enjoyable when I played them.

Starfield Video Game Review
Hyper-realism is a thing you know

Despite this, I still found the look and feel of Starfield a lot more dated than some of the newer games of the same calibre. Maybe it’s the flat, dull looks of the characters as they speak. Maybe it’s the fact that every base looks like a facsimile of the other 30 you’ve visited. Maybe it’s the fact that when one hovers over a fern, the game informs you that the plant is called a ‘succulent’ (Mirriam-Webster defines ‘succulent’ as ‘having fleshy tissues that conserve moisture’. Why is that the name of a fern? Don’t know, don’t care.) Maybe it’s the fact that my health bar, along with any useful information, is lost in a corner of an unnecessarily complex HUD and convulated game menu. Or that you need either a secondary controller (assuming like me, you like playing FPS games with a keyboard and mouse) or a third hand to participate in orbital aerial dogfights effectively. Or the inconsistency in the game’s RNG environments. Or even, and admittedly, I’m nitpicking at this point, it’s the fact that all objects weigh the same on planets with different gravity.

Starfield Video Game Review
What’s the point?

Maybe – just maybe – it’s all of the above and hundreds of other issues that the Starfield modder community has fixed in 0.3% of the time that Bethesda’s marketing material says it took to create the game; including, but not limited to, Starfield’s ridiculous inventory management system. To the mod community at large, thank you. And to quote Keanu Reeves, you’re breathtaking.

Saving Grace?

Starfield Video Game Review
Pew! Pew-pew-pew!

Right now, Starfield looks like a mix of No Man’s Sky, Skyrim, Fallout and Mass Effect – the nepo baby who expects to coast on the hard-won legacy of its parents.

Return to Skyrim

A few days later, just to verify my suspicions, I reinstalled The Elder Scrolls V: Skyrim. Not the Special Edition. Or the Legendary Edition. Plain, old, unmodded, untouched ESV Skyrim, before the massively active community added the bells and whistles over the past decade. I bought the game back in 2013, and after a few hours, realised the time sink that the game posed, and made the adult decision to back off and play it very slowly over the years. The last time I fired it up was a few years ago when Bethesda dropped the Anniversary upgrade and I had way too much time on my hands, à la COVID.

But I digress.

What I was getting at is, even after over 20 years, an hour of the first iteration of Skyrim felt simpler, yet richer and more fulfilling than the smorgasbord of drivel that Starfield throws at you over several hours of gameplay. Which begs the question: “Why?”

Starfield Video Game Review
Jaded – What an average Starfield player ends up as after 20 hours of gameplay

Why would you, Bethesda, firstly, release a game that looks like it’s been co-written by a bunch of unpaid middle-school interns over summer break? Why would you claim to have spent 25 years developing said game? Why would you do so in an era when something as basic as Dave the Diver and Vampire Survivors is making waves in the gaming community? Not to mention the phenomenon that is Baldur’s Gate 3 – Larian practically set the benchmark for game developers with an open beta period that can only be outstripped by Warframe and whose results make most AAA developers look like amateurs. Even indie development studios are making the message crystal clear: Take your time, do it right, and you will be appreciated. Else you’ll be a footnote lost in annals of gaming history.

Get with the programme.

“Ideas are cheap. It’s only what you do with them that counts.”

~Isaac Asimov
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Starfield Review

Starfield PC / XBOX SERIES X & S

Release date: 6 September 2023
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
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Prakrit Dhondiyal
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