A new update for PUBG Mobile will be pushed out to devices soon, updating the game to v0.14.0 . The update just hit the beta version of the game, which we tried out to see what the new features have in store for players. The biggest of which is the new ‘Infected Mode’ where you can play as a zombie in a 15 minute showdown. That apart, there are cosmetic changes in the main interface with things like choosing the map and accessing settings getting a facelift.
Straight off, the first thing you’ll notice when you launch the game is the change in the interface. The game will now give you more flexibility as to what to download. The APK size has been reduced and there’s an optional resource expansion pack which has some rarely used equipment and resources that you can download when you need them. Even the map updates are optional downloads in the new version.
Next, the mode selection where you choose what match you want to play has received a facelift making the whole thing more streamlined. There’s an additional settings menu for the maps where you can choose the language, server and the likes. Your Royale Pass ranking is also made quite prominent in the match selection screen.
Daily missions are now lesser and the rewards have been adjusted. They are now released randomly and you can’t switch between perspectives while finishing them.
The new mode called Infection Mode is the most exciting of the lot. It’s where you can play as a zombie. It’s a PvP match where players take turns to play as humans or zombies. With EvoGround now evolving to include the Infection mode apart from the two zombie modes and the deathmatch mode, characters will now have special abilities that can only be used in the EvoGround modes.
Here are the patch notes for the new update —
Android Resources Extension Pack:
Reduced the size of Android installation package and added Resource Expansion Pack, which contains some rarely used equipment and resources that are displayed with a placeholder icon unless the Pack is downloaded.
Mode Selection UI adjusted:
a. Added tier information in Classic
b. Matchmaking and Settings are now on the same page
c. Visual effects improved
Daily Mission redesigned: (Not available on the test server yet, some missions can not switch perspective now, and there is a temporary key for the test)
a. The number of Daily Missions are reduced and rewards have been adjusted;
b. Daily Missions, other than the login mission, are released randomly. If players are not satisfied with their current Daily Missions, they can switch to other random missions in the mission pool up to three times a day.
New Feature: Infection Mode
This is an asymmetric PVP mode. After the match starts, players are randomly divided into Zombies and Defenders. While Defenders can use firearms, Zombies can only use melee attacks and abilities with cooldown time.
Zombies can be revived after being defeated by Defenders, while Defenders will be turned into Zombies after being killed by Zombies. If all Defenders are infected, zombies win; if even just 1 Defender survives, then the Defenders win.
Character System:
a. Each player gets a character at the beginning.
b. Characters start with one skill that is only effective within EvoGround.
c. Characters can be customized with outfits, voices, emotes and MVP emotes.
d. Level up the characters and collect progress rewards by playing with them in any mode to earn EXP.
Improvements and Bug Fixes
Inventory interaction UI adjusted
a. Non-inventory UI functions blocked in Inventory
b. Expanded the item display area
c. Simplified the editing of emotes
d. Improved the selection logic for firearms and vehicles
e. Players can now choose to show the helmets and backpacks in the main menu
f. Added new zoom feature to zoom in on the character when viewing firearms, hats, glasses, face accessories and backpacks
Improved outfits: after the update, if the outfit being previewed is in conflict with the currently equipped outfit, the current outfit will be unequipped to make sure the previewed outfit displays correctly.